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Moba Game

Description

MOBA Game is a multiplayer online battle arena game developed with a team of 25 members. This large-scale project provided me with invaluable experience in effective communication and collaboration within a substantial team. The game is built using Unity and C#, and it adheres to design patterns and SOLID principles to ensure maintainable and scalable code.

Technologies Used

*Game Engine: Unity
*Programming Language: C#
*Tools: Unity Editor for development, Visual Studio for coding,
Platforms: PC

Features

*Character Mechanics: Implemented complex character mechanics, ensuring smooth and responsive player controls.
*UI/UX Design: Designed and developed an intuitive user interface and user experience, enhancing player engagement and ease of use.
*Team Collaboration: Coordinated with a large team, utilizing agile methodologies and version control systems (e.g., Git) to manage tasks and ensure seamless integration of components.
*Adherence to SOLID Principles: Ensured that the codebase remained clean, maintainable, and scalable by following SOLID principles and design patterns.
Multiplayer Functionality: Developed multiplayer features, allowing players to compete in real-time matches.

Development Process

Throughout the development of the MOBA Game, I primarily focused on character mechanics and UI/UX design. By working closely with a diverse team, I honed my skills in collaboration and communication, essential for successful project completion. The project emphasized the importance of adhering to design patterns and SOLID principles, resulting in a robust and scalable codebase. My contributions included designing and implementing character abilities, animations, and user interfaces, ensuring an engaging and immersive experience for players.

Waiting for the game to be announced for the videos

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